This just confused me more, how and why would a game like this waste such precious art? Then the answer dawned on me, they blew most of the production budget on this artist, duh, they certainly blew all of the art budget as nothing else aside from the loading screens and disc art looked good. None of this matters.īeast Rider certainly has some of the most impressive fantasy artwork I’ve seen in a video game, with loading screens made less painful by showing you a nice little piece. However once you do get used to the system it’s incredibly simple and exploitable, the game wants to convince you that careful timing and complex maneuvers will result in the highest damage, but really it boils down to “slam this button when blue, follow with this button for explosions.” It’s really not much more complicated than dialing Operator on your phone. The designers of Beast Rider seem as though they wanted a “complex” countering system with which to build your combos, complete with parrys and cancels, and it certainly threatens to go over your head at first what with a confusing screen that tells you “Press R1 when you see Blue to parry, L1 when you see Orange to Evade, L1 plus R1 to review your credit score when you see red, L1 plus R1 multiplied by 7 divided by the root of pi to write in Blue Book while doing Midterm” instead of easing you into the commands like, what’s the name of that game again? Oh yes. Because a player surely would never lose these things that are incredibly easy to steal and kill, right? In fact it’s entirely possible to get yourself completely stuck in this game if you don’t have a beast, with certain portions of the map that can only be unlocked by them while you have no creatures on hand. If they die (happens easily) or happen to be stolen (happens easily) it doesn’t matter really how many enemies you manage to beat or how many bosses you single handedly conquer, the best rewards are still bared from you because you failed to keep around that large animal the game clearly doesn’t like you keeping around. This is made clear by the amount of large treasure chests littered on the map that only they can break. Now the game clearly wants you to take the unruly, disloyal beasts with you where ever you go. The most use you’ll get out of these creatures is using them to knock down a door only they can open, then you’ll quickly want to take out the animal Old Yeller style before it can be wrenched away from you and used to kick your own ass. This paired with the fact that the Axirianr… Axitonious… The Axe Sister Tyris is faster on foot than with any animal makes it ultimately pointless to even attempt riding any of the world’s burly, meaty monsters. The baddies can quite easily take your traitorous mount from you, then use it to ground you into mince. It’s called Beast Rider because the point of the game is to take beasts to your enemy so that they can knock you off, steal it and ride it. Now as a disclaimer I would like to say I only knew she was on a quest for revenge thanks to the trailer, as the game never actually bothered to explain that, more on this later. With her bastard sword and penchant for magic she goes out on a quest for what’s not at all a played out storyline, revenge. Here you take the reigns of Axirian Sister Tyris. I’m not entirely sure WHAT they were trying for, but they definitely made an effort. With Golden Axe Beast Rider, they definitely tried. It confuses me because for these shit sandwiches we reserve for Terrible Tuesdays I don’t expect the developer to actually have tried.
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